![]() There's another (c) red cross here, and inside the trashcan we get another red marble (2/2). Zoom out, and look under the table by clicking on the trashcan. The lower drawer is unlocked, though, and we can collect the tied-up object inside. ![]() The main doors need a 5x2 red light code, and the upper drawer is locked. We don't seem to have anything that can fit here yet. It appears to be locked, and the right handle can be pulled out to reveal two holes. Zoom out, and inspect the cupboard at the bottom-right. The checkerboard pattern seems not to work whaaaaat? There's a (c) red cross under the pot plant, and a box which requires a 4x4 on-off code. Zoom out, and take a look at the items on the right-bottom shelf. There's four buttons here: two circles, two squares, one upper and lower for each. Zoom out, and take a look at the spherical lamp on the right-middle shelf. There's a (c) 4x4 checkerboard pattern and a fleur-de-lys which appears to be screwed to the wall. Zoom out, and admire the pictures in the center of this wall. It needs a code of four shapes, some of which seem similar. Zoom out, and take a look at the cupboard at the bottom-left. Zoom out, and take a look in the white tray, on the left-bottom shelf. Our triangular knob can go here, but we don't know the right code for the triangular lights which turn on and off. Take a look at the sun box, on the left-middle shelf. Zoom out, and take a look at the brown box on the table. Note the locations of each shape: (c) Circle facing right, triangle facing down, square facing upper-left. Zoom back out, and take a look at the painting on the wall. Pick up the wind-up key from underneath the white box. Note the shape of their bottoms, in order, (c) Two vertical lines, square outline, solid circle, four dots. Zoom back out, and take a closer look at the shapes on the ledge on the wall. On the sofa, the right-most wooden ornament (under the cushions) is a hidden drawer. Behind the pot plant, there is a grey safe in the wall, which needs a key. Click on the right hand side of the sofa. Thanks to Corbin for sending this one in! Elements is smart, sneaky, and all around lovely, and an absolute treat for fans who have been craving something with some serious meat on its bones to sink their teeth into. While it's frustrating to get stuck and have the game offer no help or feedback at all as to why something isn't working, finally realizing what you need to do is so satisfying, and one of the reasons why Neutral's cunningly crafted escape games are always such an event. While some objects are tucked into odd places so finding them is a matter of spotting small details, Elements is more focused on connecting the dots from the clues you find everywhere, and it's easy to get overwhelmed if you don't keep track of them yourself, but also because some of them are so cleverly hidden you might not realize you're actually looking at one. While there's not really any pixel-hunting per se, it's still easy to miss something simply because there's so much to be found, and you'll quickly realize that Elements is far bigger and more complex than anything Neutral has put out in recent years. ![]() Elements starts out slow, lobbing you a couple obstacles that can be cracked simply by using the right item in the right place, but slowly ramps up the difficulty with puzzles whose meanings aren't always obvious. Neutral knows how to make games that are somehow at once both minimalist and beautiful in their presentation, with subtle sound effects and animation atop lovely backdrops, and then liberally packs it with puzzles that really encourage you to use your brain. It's been a long time since Neutral has made an escape game that wasn't bite-sized, and fans have been excited for one for good reason.
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